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ASCII Tracing

September 3rd, 2009 Romain Leave a comment Go to comments

When I want to test my intersection code, for example when I break the KD-tree (oops), I usually switch to ASCII mode.

The Stanford bunny in all its binary glory:

................
................
...........**...
........*****...
.....*****......
....*****.......
...******.......
....*****.......
....******......
....*******.....
....*******.....
....*******.....
....******......
....******......
................
................

Note that this render is unbiased :-p

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  1. September 5th, 2009 at 20:34 | #1

    Well , the shading is the best part of this render :D ,oh, don’t worry about the unbiasedness,i can clearly see that the variance is ZERO :D .

  2. Butler
    September 25th, 2009 at 21:06 | #2

    wow. fantastic. what was the render time?

  3. fused
    October 22nd, 2009 at 16:30 | #3

    haha, thats awesome!
    i made an ascii raytracer a while ago, too! it could do materials :3

    http://i161.photobucket.com/albums/t201/fused_is_my_fucking_name/Bild1.png

  4. Romain
    October 23rd, 2009 at 12:59 | #4

    Hi Fused,

    Yeah that’s a nice ASCII render you have there! ;-)

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