Physically-Based Rendering

Development of an unbiased physically-based ray tracer
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Archive for October, 2009

Convex Quadrilaterals

October 26th, 2009 Romain 2 comments

In addition to having a first (very limited) framework for material representation and rendering, I have just added support for convex quadrilaterals.

Both features are combined below in a Cornell Box test (using original spectral and dimension data).

Cornell Box

Cornell Box

Categories: General development, Material representation Tags: geometric primitives, layered material representation
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