Convex Quadrilaterals
In addition to having a first (very limited) framework for material representation and rendering, I have just added support for convex quadrilaterals.
Both features are combined below in a Cornell Box test (using original spectral and dimension data).

Cornell Box
That’s neat !I was wondering what is the number of samples per pixel that you used to get to this level of quality and how did it take to render this image?
Thanks
@D-POWER
I recall there are around 1000 samples per pixels and that it took close 45 minutes to 1 hour.
The indirectly-iluminated areas are still slightly noisy, though. It’s difficult to see on the picture (but visible on the front,dark side of the cube) because I scaled down the original render from 700×700 to 300×300 pixels.